Civ 4 Cheats Steam Game Files

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The Civilization IV Complete Edition Steam CD Key is a serial number or product code that combines the letters and numbers that normally activate the Civilization IV Complete Edition on a label inside the game's case or printed on the game's quick reference card. Civilization IV Cheat Codes. Once you enable cheats using the above steps, activate the cheats in-game. Open the developer console with the tilde key, then enter game.toggledebugmode. This activates debug mode. Then, press Shift+T to open the cheat dialog and enter the code or hotkey.

Civilization 4 Cheat dialog: - Submitted by: Robert-Michael Go to the Civ4 game directory and open 'Civ4Config'. Go to line: CheatCode = 0 and change it to CheatCode = chipotle That will enable the cheat-dialog by pressing SHIFT+T. From this dialog you can alter amount of Gold and level of technology for players in the game.

How to enter Civ IV cheat codes on steam I wasn't sure if it was still possible to enter cheat codes for civ IV on steam I know you can if you have the regular PC version but couldn't figure out how to do it on steam. All the latest Civilization IV: Beyond the Sword cheats, cheat codes, hints, trophies, achievements, FAQs, trainers and savegames for PC. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder.

City editor

Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.

Carrying out multiple tasks

You can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.

Civ 4 cheats steam game files downloadCheat Codes

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder. Change the 'CheatCode = 0' line to 'CheatCode = chipotle'. While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
Display all console window codeshelp
Change players gold; 0 is active playerPlayer.changeGold [player number], [gold]
Set players gold; 0 is active playerPlayer.setGold [player number], [gold]
Stop musicSound.noMusic
Reload audio scriptsSound.reload
Stop Soundscape from playingSound.stopSoundScape
Play sound - AS2D, AS3D, ASSSSound.play string [filename]
Finds entities with black emissivityGraphics.FindBlackPlotsAndCities
Hide attachablesGraphics.HideAttachables
Force light update on all entitiesGraphics.ForceLightingUpdate
Rebuild terrain and lightingGraphics.ReBuildTerrain
Set Hill scaleGraphics.SetHillScale [floating number]
Set Peak scaleGraphics.SetPeakScale [floating number]
Set water plane heightGraphics.setWaterHeight [floating number]
Set render depth for quad treeGraphics.quadTreeDepth [integer]
Toggle waterGraphics.toggleWater
Display terrainGraphics.displayTerrain bool bOn
Toggle gridsGraphics.toggleGridMode
Dump texture paletteGraphics.showTexturePalette
Set texturingGraphics.setTextureMode bool bOn
Set wireframeGraphics.setWireframe bool bOn
Morph the globeview count times.Profile.morphGlobe [integer]
Rebuild city indicated number of timesProfile.rebuildCity [x coordinate], [y coordinate], [integer]
Rebuild plot indicated number of timesProfile.rebuildPlot [x coordinate], [y coordinate], [integer]
Dump animation information to debugging windowProfile.dumpAnimLog
Set minimum time to capture spikes; set to 0 to disable spikelockProfile.setSpikeThreshold [milliseconds]
Dump console command historyConsole.History
Writes HTML documentation for the current console commandsConsole.CreateDocumentation [filename]
Clear the consoleConsole.Clear
Display current logging statusLog.status
Toggle loggingLog.toggle
Clear the log fileLog.clear
Erase units and cities from mapMap.empty
Fill map with units and cities for performance testingMap.fill
Replot GoodiesMap.generateGoodies
Replot BonusesMap.generateBonuses
Replot FeaturesMap.generateFeatures
Replot RiversMap.generateRivers
Erase Rivers, Features, Bonuses and GoodiesMap.eraseGameElements
Replace Rivers, Features, Bonuses and GoodieMap.replaceGameElements
Change the active landscape infoMap.setActiveLandscapeID [landscape number]
Erase all plotsMap.erasePlots
Reload Game Text xml filesXml.reloadGameText
Reload Civ4TerrainSettings.xmlXml.reloadLandscapeInfo
Reload Civ4ArtDefines.xmlXml.reloadArtDefines
Toggle output of texture loads/accesses to debug outputGame.toggleTextureAccessInfo
Force AI to play for indicated number of turnsGame.AIPlay [integer]
Create sequences associated with the selected unitGame.createSelectedUnitKFs
Free sequences associated with the selected unitGame.freeSelectedUnitKFs
Save WorldBuilder save description fileGame.saveWorldBuilderSave [filename]
Toggle Animation Test ToolGame.toggleAnimationTest
Show GFC directory chooserGame.gfcDirChooser
Show GFC file dlg windowGame.gfcfiledlg
Show GFC test popupGame.testGFC [integer]
Show test popupGame.testFont bool bEnable
Show the Python test popupGame.testPythonPopup
Show test popupGame.testPopup
Scroll to the bottomGame.scrollBottom
Scroll to the topGame.scrollTop
Clear the listbox belowGame.clear
Display the help popupGame.helpScreen
Toggle debug modeGame.toggleDebugMode
DebuggingGame.showWBPalette bool bCreate
Compute md5 checksum for the directory tree specifiedApp.calcFolderChechsum [directory]
Set debugging valueApp.setMooseDbg2 [integer]
Set debugging valueApp.setMooseDbg1 [integer]
TGA full screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini.App.takeFullScreenShot
TGA screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini.App.takeScreenShot
Set maximum frame rate; 0 to disableApp.setMaxFrameRate [floating number]
Update existing value in the ini fileApp.setIniFile [group key], [key], [value]
Crash gameApp.crash
Return the application link timeApp.getBuildTime
Test player unit iterationPlayer.testUnitIter [integer]
Debug mode commands

Use the following commands after enabling the 'Game.toggleDebugMode' code:

Result Command
Display debug menu[Ctrl] + D
Increase gold by 1,000[Shift] + 4
Increase highlighted unit's strength by 0.2[Shift] + ]
Decrease highlighted unit's strength by 0.2[Shift] + [
Increase highlighted city's population by 1[Shift] + [Plus]
Increase highlighted city's culture by 10[Ctrl] + [Plus]
Instant production completion for highlighted city[Plus]
Instantly finish current science being researched[Alt] + [Plus]
Level up highlighted unit[Ctrl] + [Plus]
Insert unit/city[Ctrl] + [Shift] + Left Mouse Button
World editor[Ctrl] + W

Introduction

When I was young(er) I loved the CIV II cheat menu- got a pesky civ? Drop some tanks and stealth bombers on them. Need more movement? Add it in. Out of cash? Not anymore! Cheats were totally taken out of vanilla CIV III. Should they make a comeback in cIV? How should they manifest?
Thanks for reading,
-MattH

Summary

To Cheat or not to Cheat?

Consensus:
Cheats are needed as scenario editing tools.
Disputed: Cheats are needed to balance multiplayer games.

1.0.0 The Function of Cheats
2.0.0 List of Proposed Cheats
3.0.0 Appearance of the Cheat Menus
Conclusion

The Ideas

1.0.0 The Function of Cheats:

Civ V Complete Steam

Perspective 1: Strict View Brent and others suggest that cheating should be implemented in the CIV II style, full cheats but with no hall-of-fame entry so that 'It doesn't hurt anyone'.

Perspective 2: Limited Scope

Perspective 2.1 No cheats whatsoever! They are a temptation and only serve to ruin the game.
Perspective 2.2 Alva:No cheats, but include debug mode.

Perspective 3: All-Encompasing Add functionality- Reveal and hide fog of war, make permant build changes to the AI, change unit paths, mess with the AI's understanding of the current map. Cheat engine swf games. Tassadar says transform cheat mode into a full-blown, in-game scenario editor.

Civ 4 Cheats Steam Game Files

Perspective 4: Multiplayer

Perspective 4.1 There is no reason to include MP cheats.
Perspective 4.2 A successful implementation would allow players to compensate for poor starting locations, a lack of reasources, and other disadvantages.

Requests:
Kucinich: Fix CIV II style cheat bugs.
Sore Loser et. all: Add an Ironman mode similar to the one in SMAC where you're not 'allowed' to reload.

Majority Opinion:
Cheats are a core part of the scenario editing process.
Do not use 'approved saves' (only allowed x turns) or similar save game restrictions to prevent reloading or to allow hall-of-fame points.

2.0.0 List of Proposed Cheats:

- Enable / Disable
- Switch between game / cheat mode (see Appearance of the Cheat Menu below)
- Open / Close / Save scen.
- Place:
--- Start loc.
--- Terrain
--- City
--- Unit
--- Improvement
--- Goody Hut
--- Barbarian camp
--- Resource / etc.
--- Location based trigger
- Edit:
--- Start gold
--- Current gold
--- Start year
--- Current year
--- Attitude
--- Status of relation (war, fixed alliances, etc.)
--- Current trades
--- Triggers / Scripts
--- Object positions (units, cities, overlays, etc.)

Civilization 3 Cheats For Steam

3.0.0 Appearance of the Cheat Menu:

Since the majority of contributors suggest that cheats be used primarily for scenario editing, I propose that what was the 'cheat menu' in previous games become an in-game editor with a layout similar to the editor in Age of Empires or RON: the menu structure is transformed into in palette containing drag-and-drop units, terrain, etc. This or its appropriate translation (to make it fit into whatever cIV user interface) would be far superior than drop down menus or consoles featured in prevous Civ/other games.

Conclusion

Civ 4 Cheat Engine

The majority of posters desired cheats, though there was some controversy over Ironman mode as some declared it pointless in a Civ-style game. Others wanted cheats allowed, but to make certain that those games couldn't accidentally be saved to hall of fames, so that their halls of fame wouldn't be messed up by ugly 'YOU CHEATED' signs.
-Conclusion By: DarkCloud
-Respecfully Compiled: MattH