Civ 4 Cheats Steam Game Files
The Civilization IV Complete Edition Steam CD Key is a serial number or product code that combines the letters and numbers that normally activate the Civilization IV Complete Edition on a label inside the game's case or printed on the game's quick reference card. Civilization IV Cheat Codes. Once you enable cheats using the above steps, activate the cheats in-game. Open the developer console with the tilde key, then enter game.toggledebugmode. This activates debug mode. Then, press Shift+T to open the cheat dialog and enter the code or hotkey.
Civilization 4 Cheat dialog: - Submitted by: Robert-Michael Go to the Civ4 game directory and open 'Civ4Config'. Go to line: CheatCode = 0 and change it to CheatCode = chipotle That will enable the cheat-dialog by pressing SHIFT+T. From this dialog you can alter amount of Gold and level of technology for players in the game.
How to enter Civ IV cheat codes on steam I wasn't sure if it was still possible to enter cheat codes for civ IV on steam I know you can if you have the regular PC version but couldn't figure out how to do it on steam. All the latest Civilization IV: Beyond the Sword cheats, cheat codes, hints, trophies, achievements, FAQs, trainers and savegames for PC. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder.
City editorHighlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.
Carrying out multiple tasksYou can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.
Cheat CodesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder. Change the 'CheatCode = 0' line to 'CheatCode = chipotle'. While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:
Result | Cheat Code |
Display all console window codes | help |
Change players gold; 0 is active player | Player.changeGold [player number], [gold] |
Set players gold; 0 is active player | Player.setGold [player number], [gold] |
Stop music | Sound.noMusic |
Reload audio scripts | Sound.reload |
Stop Soundscape from playing | Sound.stopSoundScape |
Play sound - AS2D, AS3D, ASSS | Sound.play string [filename] |
Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities |
Hide attachables | Graphics.HideAttachables |
Force light update on all entities | Graphics.ForceLightingUpdate |
Rebuild terrain and lighting | Graphics.ReBuildTerrain |
Set Hill scale | Graphics.SetHillScale [floating number] |
Set Peak scale | Graphics.SetPeakScale [floating number] |
Set water plane height | Graphics.setWaterHeight [floating number] |
Set render depth for quad tree | Graphics.quadTreeDepth [integer] |
Toggle water | Graphics.toggleWater |
Display terrain | Graphics.displayTerrain bool bOn |
Toggle grids | Graphics.toggleGridMode |
Dump texture palette | Graphics.showTexturePalette |
Set texturing | Graphics.setTextureMode bool bOn |
Set wireframe | Graphics.setWireframe bool bOn |
Morph the globeview count times. | Profile.morphGlobe [integer] |
Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer] |
Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer] |
Dump animation information to debugging window | Profile.dumpAnimLog |
Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds] |
Dump console command history | Console.History |
Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename] |
Clear the console | Console.Clear |
Display current logging status | Log.status |
Toggle logging | Log.toggle |
Clear the log file | Log.clear |
Erase units and cities from map | Map.empty |
Fill map with units and cities for performance testing | Map.fill |
Replot Goodies | Map.generateGoodies |
Replot Bonuses | Map.generateBonuses |
Replot Features | Map.generateFeatures |
Replot Rivers | Map.generateRivers |
Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements |
Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements |
Change the active landscape info | Map.setActiveLandscapeID [landscape number] |
Erase all plots | Map.erasePlots |
Reload Game Text xml files | Xml.reloadGameText |
Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo |
Reload Civ4ArtDefines.xml | Xml.reloadArtDefines |
Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo |
Force AI to play for indicated number of turns | Game.AIPlay [integer] |
Create sequences associated with the selected unit | Game.createSelectedUnitKFs |
Free sequences associated with the selected unit | Game.freeSelectedUnitKFs |
Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename] |
Toggle Animation Test Tool | Game.toggleAnimationTest |
Show GFC directory chooser | Game.gfcDirChooser |
Show GFC file dlg window | Game.gfcfiledlg |
Show GFC test popup | Game.testGFC [integer] |
Show test popup | Game.testFont bool bEnable |
Show the Python test popup | Game.testPythonPopup |
Show test popup | Game.testPopup |
Scroll to the bottom | Game.scrollBottom |
Scroll to the top | Game.scrollTop |
Clear the listbox below | Game.clear |
Display the help popup | Game.helpScreen |
Toggle debug mode | Game.toggleDebugMode |
Debugging | Game.showWBPalette bool bCreate |
Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory] |
Set debugging value | App.setMooseDbg2 [integer] |
Set debugging value | App.setMooseDbg1 [integer] |
TGA full screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeFullScreenShot |
TGA screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeScreenShot |
Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number] |
Update existing value in the ini file | App.setIniFile [group key], [key], [value] |
Crash game | App.crash |
Return the application link time | App.getBuildTime |
Test player unit iteration | Player.testUnitIter [integer] |
Use the following commands after enabling the 'Game.toggleDebugMode' code:
Result | Command |
Display debug menu | [Ctrl] + D |
Increase gold by 1,000 | [Shift] + 4 |
Increase highlighted unit's strength by 0.2 | [Shift] + ] |
Decrease highlighted unit's strength by 0.2 | [Shift] + [ |
Increase highlighted city's population by 1 | [Shift] + [Plus] |
Increase highlighted city's culture by 10 | [Ctrl] + [Plus] |
Instant production completion for highlighted city | [Plus] |
Instantly finish current science being researched | [Alt] + [Plus] |
Level up highlighted unit | [Ctrl] + [Plus] |
Insert unit/city | [Ctrl] + [Shift] + Left Mouse Button |
World editor | [Ctrl] + W |
Introduction
When I was young(er) I loved the CIV II cheat menu- got a pesky civ? Drop some tanks and stealth bombers on them. Need more movement? Add it in. Out of cash? Not anymore! Cheats were totally taken out of vanilla CIV III. Should they make a comeback in cIV? How should they manifest?
Thanks for reading,
-MattH
Summary
To Cheat or not to Cheat?
Consensus:
Cheats are needed as scenario editing tools.
Disputed: Cheats are needed to balance multiplayer games.
1.0.0 The Function of Cheats
2.0.0 List of Proposed Cheats
3.0.0 Appearance of the Cheat Menus
Conclusion
The Ideas
1.0.0 The Function of Cheats:
Civ V Complete Steam
Perspective 1: Strict View Brent and others suggest that cheating should be implemented in the CIV II style, full cheats but with no hall-of-fame entry so that 'It doesn't hurt anyone'.
Perspective 2: Limited Scope
Perspective 2.1 No cheats whatsoever! They are a temptation and only serve to ruin the game.
Perspective 2.2 Alva:No cheats, but include debug mode.
Perspective 3: All-Encompasing Add functionality- Reveal and hide fog of war, make permant build changes to the AI, change unit paths, mess with the AI's understanding of the current map. Cheat engine swf games. Tassadar says transform cheat mode into a full-blown, in-game scenario editor.
Perspective 4: Multiplayer
Perspective 4.1 There is no reason to include MP cheats.
Perspective 4.2 A successful implementation would allow players to compensate for poor starting locations, a lack of reasources, and other disadvantages.
Requests:
Kucinich: Fix CIV II style cheat bugs.
Sore Loser et. all: Add an Ironman mode similar to the one in SMAC where you're not 'allowed' to reload.
Majority Opinion:
Cheats are a core part of the scenario editing process.
Do not use 'approved saves' (only allowed x turns) or similar save game restrictions to prevent reloading or to allow hall-of-fame points.
2.0.0 List of Proposed Cheats:
- Enable / Disable
- Switch between game / cheat mode (see Appearance of the Cheat Menu below)
- Open / Close / Save scen.
- Place:
--- Start loc.
--- Terrain
--- City
--- Unit
--- Improvement
--- Goody Hut
--- Barbarian camp
--- Resource / etc.
--- Location based trigger
- Edit:
--- Start gold
--- Current gold
--- Start year
--- Current year
--- Attitude
--- Status of relation (war, fixed alliances, etc.)
--- Current trades
--- Triggers / Scripts
--- Object positions (units, cities, overlays, etc.)
Civilization 3 Cheats For Steam
3.0.0 Appearance of the Cheat Menu:
Since the majority of contributors suggest that cheats be used primarily for scenario editing, I propose that what was the 'cheat menu' in previous games become an in-game editor with a layout similar to the editor in Age of Empires or RON: the menu structure is transformed into in palette containing drag-and-drop units, terrain, etc. This or its appropriate translation (to make it fit into whatever cIV user interface) would be far superior than drop down menus or consoles featured in prevous Civ/other games.
Conclusion
Civ 4 Cheat Engine
The majority of posters desired cheats, though there was some controversy over Ironman mode as some declared it pointless in a Civ-style game. Others wanted cheats allowed, but to make certain that those games couldn't accidentally be saved to hall of fames, so that their halls of fame wouldn't be messed up by ugly 'YOU CHEATED' signs.
-Conclusion By: DarkCloud
-Respecfully Compiled: MattH