Megaman Polarity Game Cheats

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Strategy Guide
Strategy Guide - Megaman
Strategy Guide - Megaman 2
Strategy Guide - Megaman 3
Strategy Guide - Megaman 4
Strategy Guide - Megaman 5
Strategy Guide - Megaman 6
Strategy Guide - Megaman 7
Strategy Guide - Megaman 8
Strategy Guide - Megaman: The Power Battle
Strategy Guide - Megaman 2: The Power Fighters
Hidden bonuses

Welcome to ArcadePreHacks.com, the largest online game cheat portal on the internet. Our objective is to create a different gaming experience for our users using pre-hacks. Game players who find it hard to play some games can come to arcadeprehacks.com and use the cheats in the game to help complete them, while others like to use cheats for a. This page contains Gameshark cheat codes for Mega Man Battle Network 2 (USA). If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes. Infinite lives for Megaman X. Start a game on the Frost Walrus level in Area 1. Go to the section where the ice passages disappear. Turn to the left and get the extra life. Repeat this process to collect as many lives as desired. Infinite lives for Zero. Start a game on the Cyberspace level. Successfully complete the first level with a 'S' rank.

At the opening menu, highlight the 'Bonus Mode' option, then hold L + R and press Start. An 'Animation Test' option that allows all FMV sequences to be viewed will now be unlocked. Enter the 'Voice Test' menu to find that more options for all the Bosses are now also unlocked.

DAMNCAT - Gives you extra lives at the start of the game. Must be entered again after a Game Over. BEASTIE - Plays the 'Sabotage' song by the Beastie Boys in Chapter 03 instead of the normal track. FUCTUP - fire and absorb the polarity OPPOSITE of your shield color. Megaman's second battle was with Bass, who also had obtained a polarity switching chield of his own. When Megaman defeated him, Bass hinted that there was more to come. A short while later a lab was found which appeared to be experimenting with the technology.

Megaman: The Power Battle game

Defeat the first eight robot masters in Megaman 3. Save the game and Megaman: The Power Battle should now be unlocked at the game selection screen. Alternately, defeat all of the robot masters in Megaman 3. Additionally, enter A3 B5 D3 F4 blue, A6 red as a password in Megaman 3. Play the game, die, then save the game to unlock Megaman: The Power Battle.

Megaman 2: The Power Fighters game

Defeat the first four robot masters in Megaman 7. Then, complete the robot museum. Save the game, and Megaman 2: The Power Fighters should now appear two doors to the right of Megaman 8 at the game selection screen. Alternately, defeat all all of the robot masters in Megaman 2. Additionally, enter 7853-5842-2245-7515 as a password in Megaman 7. Play the game, die, then save the game to unlock Megaman 2: The Power Fighters.

Megaman Drum And Bass song

Successfully complete Megaman 8. To listen to the song, go to the 'Secrets' section at the main menu.

Megaman Radio Cut song

Successfully complete Megaman 7. To listen to the song, go to the 'Secrets' section at the main menu.

Plant Man remix song

Defeat Plant Man in Megaman 6. To listen to the song, go to the 'Secrets' section at the main menu.

Protoman song

Successfully complete Megaman 4. To listen to the song, go to the 'Secrets' section at the main menu.

Tribute To Megaman song

Defeat two robot masters from any game. To listen to the song, go to the 'Secrets' section at the main menu.

Wily's Revenge song

Successfully complete Megaman 2. To listen to the song, go to the 'Secrets' section at the main menu.

Wily vs. Bass song

Successfully complete Megaman 4. To listen to the song, go to the 'Secrets' section at the main menu. /xxx-game-rick-and-morty-cheats.html.

Picture Set 1

Defeat any robot master from any game. To view it, go to the 'Secrets' section at the main menu.

Picture Set 2

Successfully complete Megaman 4. To view it, go to the 'Secrets' section at the main menu.

Picture Set 3

Successfully complete Megaman 8. To view it, go to the 'Secrets' section at the main menu.

G4TV Icons episode

Successfully complete Megaman 8. To view it, go to the 'Secrets' section at the main menu.

Atomic Planet Credits

Defeat three robot masters from any game. To view it, go to the 'Secrets' section at the main menu.

Megaman episode

Defeat the four robot masters in Megaman 8. To view it, go to the 'Secrets' section at the main menu. Note: It is the first episode from the USA cartoon series.

Unlocking all games on save

Normally you can only play the specific Megaman game that you saved. Use the following trick to play all of them. After you have saved one game, quit, start a new game, and choose another Megaman game. You can either die or defeat the desired Boss, as long as it saves your game. Then, quit and load your game. The game that you just played can now be accessed along with your first game. Repeat this until all Megaman games are playable on your saved game.

Music differences

In the original NES Megaman games (1 through 6), the music does not loop the introduction of each song. In the altered games (Anniversary Collection), the music loops the entire song rather than the second part of the it, as was done in the original versions.


Megaman


Extra damage

Use the Cutman blade or Elecman beam to hit an opponent. Rapidly tap Start repeatedly when your opponent is hit by the weapon to allow the single hit to be counted as multiple attacks.

Recommended order to defeating the Bosses

    Guts Man: Regular shot, jump over his stones.

    Cut Man: Use the Guts power to throw the stones underneath the door at him. Score both hits, and he will be defeated. Note: You can only do this once, so make it count.

    Elec Man: Use Cut scissors.

    Ice Man: Use Elec shot.

    Fire Man: Use the Ice shot not only on Fireman, but to freeze obstacles that you tend to run into throughout the stage.

    Bomb Man: Use Fire Shot.

Alternately, use this order:

    Bomb Man: Use the Arm Cannon (Mega Man's weapon).

    Guts Man: Use Hyper Bombs (Bombman's weapon).

    Cut Man: Use Super Arm (Gutsman's weapon) to lift the blocks up.

    Elec Man: Use Cut Blade (Rolling Cutter) (Cutman's weapon).

    Ice Man: Use Elec Beam (Elec Man's weapon).

    Fire Man: Use Ice Slasher (Ice Man's weapon). This can also freeze the fire that appears in some sections of this stage, which will allow you to reach places that Mega Man cannot.

Defeating Bubbles

The Bubbles are located on the third stage of Dr. Wily's Fortress. Hit the slow Bubbles with the Arm Cannon (Mega Man's weapon), then use the Super Arm to pick up the blocks and throw them at the fast Bubbles.

Defeating the Clone of Mega Man

The Clone of Mega Man is located on the second stage of Dr. Wily's Fortress. Hit the Clone with the Elec Beam (Elecman's weapon) or Hyper Bombs (Bomb Man's weapon) and use the 'Extra damage' trick.

Defeating Dr. Wily

Dr. Wily is loacated on the last stage of his Fortress. First, hit Dr. Wily with the Fire Storm (Fireman's weapon). After part of his machine is destroyed, hit him with the Elec Beam (Elecman's weapon) and use the 'Extra damage' trick by pressing Start repeatedly. After that, his machine will be destroyed and the game will end.

Defeating The Rock Monster

The Rock Monster is located on the first stage of Dr. Wily's Fortress. Hit him with the Elec Beam (Elecman's weapon) and use the 'Extra damage' trick by pressing Start repeatedly.

Getting inside Dr. Wily's Castle

In the first stage of Dr. Wily's Castle, you will start outside. You will eventually encounter some big blocks. Use Gutsman's Gutsman Arm and press B to get Mega Man to pick the blocks up. Press B again to get Mega Man to throw them. You can also use Elec Man's Elecman Beam.

Magnet Beam

The Magnet Beam is found in Elecman's Stage. You need to use Gutsman's Super Arm to break some big blocks to reach it, or you can use Elecman's Elec Beam. The Magnet Beam is a step that Mega Man can use to reach places that he normally cannot go to. This is useful in Iceman's Stage and is required to get through a section in the first Stage of Dr. Wily's Fortress.


Megaman 2


Super passwords

Enter A5 B2 B4 C1 C3 C5 D4 D5 E2 as a password for all weapons, items, and four energy tanks.

Enter A5 B1 B3 C4 D2 D3 E1 E4 E5 as a password for the maximum number of energy tanks.

Quick Boomerang

Enter A1 E1 D2 C3 B4 B5 E2 E4 D5 as a password to obtain the energy efficient Quick Boomerang. The letters 'P' and 'Q' should appear to the right of the password.

Custom passwords

First, select how many energy tanks you want by putting a dot in the appropriate 'A' box, then follow that column down and decide how you want each stage Boss (dead or alive):

01234
Energy TanksA1A2A3A4A5
Bubble Man deadD1D2D3D4D5
Bubble Man aliveC3C4C5D1D2
Air Man deadE3E4E5B1B2
Air Man aliveD2D3D4D5E1
Quick Man deadB4B5C1C2C3
Quick Man aliveC4C5D1D2D3
Heat Man deadB2B3B4B5C1
Heat Man aliveD5E1E2E3E4
Wood Man deadD3D4D5E1E2
Wood Man aliveB5C1C2C3C4
Metal Man deadE5B1B2B3B4
Metal Man aliveE1E2E3E4E5
Flash Man deadC1C2C3C4C5
Flash Man aliveE4E5B1B2B3
Crash Man deadC5D1D2D3D4
Crash Man aliveE2E3E4E5B1

For example, to start with three energy tanks as well as Bubble Man, Air Man, Quick Man, and Heat Man dead and the other four Bosses alive, you would enter the following password: A4 D4 B1 C2 B5 C3 E4 B2 E5. When choosing which Boss you want dead or alive, you need to make sure that you stay in the same column as your energy tank selection.

Birds

Select a starting level, press Start, then immediately hold A and press the D-pad in the direction of the displayed Boss. The stars in the background will change into birds.

Longer jumps

When jumping, rapidly tap Start to remain in the air longer.

Infinite Atomic Heat in Crash Man's stage

After you defeat Heat Man, or if you happen to have his weapon, go to Crash Man's stage. In the very first area where you are teleported, climb the first two ladders, jump on the highest pipe, and select the Atomic Heat. Run to the wall and begin pressing A + B rapidly (try not to charge), jumping and shooting facing the wall. You must have some Atomic Heat weapon energy in order for it to work. If it does not work and you cannot fire anymore, just get a weapon refill from the enemies around that area and try again. If done correctly, your Atomic Heat will automatically refill itself and you will never run out no matter how long you charge. This trick will not work on any other stage or using any other weapon.

Defeating Quickman

The enemy robot clones operate on flat, uninterrupted rooms in the fifth Skull Castle Stage. Quick Man was specifically programmed for this room. His room in his own stage has two 2-stage rises. Due to this, he seems to run in place for about three seconds on the upside of a step or wall. Use this as an opportunity to deliver a few well-placed Arm Cannon shots.

Defeating Dr. Wily the second time

Most weapons such as the Mega Buster will not work on Dr. Wily during the second battle with him. Hit Dr. Wily with the Bubble Lead until he is defeated. Once he is defeated, the game will end.

Defeating level 4 Boss

There are two ways to kill the Dr. Willy level 4 Boss. One way is to use Clash/Crashman's weapon on the walls and the Boss, but you will not have enough left to defeat the Boss (you must keep getting hit and die). When you start back at the check point, find some more weapon energy to fill up Clash/Crashman's weapon. Return to the Boss. The ones you destroyed are gone, but the walls will remain. You now should be able to defeat the Boss. The other way is make sure you have some #1 and #3 remaining. Use #1 to fly up, shoot the one on the right, jump down, shoot that one, use #3 on the wall, go up, head to the bottom right, use one on the wall and the Boss, shoot the ones on the left, then use #1 and fly up. Use the last bit of energy remaining on the last one.

Robot Masters' weaknesses

As with all Megaman games, each Robot Master can take a certain number of hits from each weapon. Some are impervious to other weapons (bullet, missile, Atomic Fire). In the fifth Skull Castle stage (or throughout the game), learn what weapons do the best damage to a specific Boss.

Metal Man can be defeated with one hit from his own Metal Blades (which only use half of an energy unit each). Metalman is also easily defeated by about six to fourteen Quick Boomerangs.

Crash Man can be defeated by running in an infinity symbol pattern (an elongated sideways figure 8) and shooting him with either an Arm Cannon or Quick Boomerang shot fourteen times or the Air Shooter twice.

Air Man can only take two to three Leaf Shields into his intake valves. Wait until he fires his salvo of 3 Air Shooter attacks. He then jumps to the other side of the room to continue his assault. Hit him from behind. His tornadoes are bulletproof.

Flash Man can be fooled into walking into a Crash Bomb placed into the left wall. Wait on the upside the until he reaches you. Place the bomb when he is two thirds of the way there. If he reaches you, stay there. Even with the Time Stopper on, the damage you do to him will more than make up for what he does to you. If it works on time, it will only take one Bomb. Otherwise, It may take two or three attempts.

If you make a direct hit with Crash Bombs on Woodman's orbiting Leaf Shield, you will take him out faster than you would with the Metal Blades. One to two hits on the shield itself will defeat him. If you hit him through the leaves, it will take more hits and weapon energy. If you use Metal Blades, it will take more than two weapon units worth to blast an unshielded Wood Man.

If you do not mind being birthday cake pink, Quick Boomerangs will easily take out Metal Man and Bubble Man. Bubble Man can also be taken out by Metal Blades as he descends from his swim.

Heat Man (the giant yellow flip-top lighter) can be cooled off with the Air Shooter, Arm Cannon (P), or Bubble Lead. Use him as a toreador or matador uses a bull. After a direct hit, he flames up and turns into a three-stage fire missile, aimed at your last spot before his conversion. Leap over him and counter his attack with an immediate direct hit, which forces him to perform the same feat again. Continue this bullfighting technique until this 'heat wave' dies down.

Quickman can be defeated by using his weakness (see 'Quickman's Flaw') against him and/or using the Time Stopper (F) in the room. It hurts him to be slowed down or have his program halted. If you can successfully 'super-charge' up (hold B until the flashing weapons meter changes from a yellow flash, to a light blue flash, to an intense white flash) the Atomic Fire (H) and hit Quick Man with it, he can be defeated in two hits, removing eight units of white-hot weapons energy each. Do not worry, as you have twenty-eight energy units in all.

Weapon recommendations
    Metal Man: Plain
    Flash Man: Metal blades
    Bubble Man: Metal blades
    Air Man: Plain
    Crash Man: Air shooter
    Heat Man: Bubble lead
    Wood Man: Atomic fire (one shot fully charged, leaf shield is down)
    Quick Man: Time stopper/plain
Recommended order to defeating the Bosses
    Flash Man: With two to three Bubble Lead (B) hits.
    Quick Man: With all of the Time Stopper (F) and approximately seven Arm Cannon (P) shots.
    Metal Man: With approximately seven or so Quick Boomerangs (Q).
    Wood Man: With approximately seven Metal Blades (M).
    Air Man: With two to three Launchable Leaf Shields (W).
    Crash Man: With two direct Air Shooter (A) hits.
    Heat Man: With about four to seven Bubble Lead (B) hits or four Air Shooter (A) hits.

Another order to use is as follows:

    Metal Man: Use regular shot and dodge his blades. Learn his pattern.

    Bubble Man: Four hits from the Metal Blade.

    Heat Man: Two hits from the Bubble Lead.

    Wood Man: One hit from a fully charged Heat Blast. Hold down the button and wait until he throws his leaves at you. Jump over it and hit him as you come down.

    Air Man: Two shots of the Air Shield.

    Crash Man: Two shots from Air Blast.

    Flash Man: Four Metal Blade hits.

    Quick Man: Use Flash Stopper to knock off half of his energy, then fire a regular shot. Be quick and watch his pattern. The same works for the fifth level of the Dr. Wily stage, when you fight them again. When you fight Metal Man, one shot from the Metal Blade will suffice.

The recommended order for defeating the robot masters is as follows, if you want to get 100% in this game by getting all 1-up Mega Man lives, all Energy Tanks, all weapon pellets and all energy pellets.

    Air Man (uses Air Shooter): Use the Mega Buster.
    Crash Man (uses Crash Bomber): Air Shooter.
    Metal Man (uses Metal Blade): Mega Buster.
    Heat Man (uses Atomic Fire): Mega Buster or Air Shooter.
    Bubble Man (uses Bubble Lead): Metal Blade.
    Wood Man (uses Leaf Shield): Metal Blade or Crash Bombs.
    Flash Man (uses Time Stopper): Mega Buster or Crash Bombs.
    Quick Man (uses Quick Boomerang): Time Stopper and Mega Buster.

Another order to use is as follows:

    Bubble Man: Use your average weapon (Mega Buster).
    Heat Man: Use Bubble Lead.
    Wood Man: Charge up Atomic Fire to full and kill him in one hit.
    Air Man: Use Leaf Shield.
    Crash Man: Use Air Shooter (two hits).
    Flash Man: Use the normal Mega Buster.
    Quick Man: Use Time Stopper which will drain half his life, then pelt him with Mega Buster shots.
    Metal Man: Use Quick Boomerang.

Another order to use is as follows:

    Metal Man Use MegaBuster
    Wood Man Use Metal Blades
    Air Man Use MegaBuster
    Crash Man Use Air Shooter
    Bubble Man Use CrashBomb
    Heat Man Use Lead Bubble
    Flash Man Use MegaBuster
    Quick Man Use TimeStopper and Megabuster

Alternately, use this order, using each Boss's weapon after another:

    Flash Man: Use MegaBuster
    Quick Man Use Time Stopper and MegaBuster
    Metal Man Use Quick Boomerangs
    Wood Man Use MetalBlades
    Air Man Use MegaBuster
    Crash Man: Use AirShooter
    Bubble Man: Use CrashBomb
    Heat Man: Use Lead Bubble

Megaman 3


Invincibility

Hold Right on controller two during a game. Find a pitfall and fall in. Sometimes if you wait a few seconds, you while hear the sound of Megaman dying and your health will totally disappear. Jump out of the pit and you will have invincibility as long as you do not collect any health capsules. While you are holding Right on controller two, you will have super jump and can fall into pits without getting hurt and be able to jump high.

Slow-motion

Hold Up on controller two during a game.

Freeze opponents

Hold Up + A on controller two during a game. Note: This has no effect on the eight robot Bosses from Megaman 2 that are found after defeating the eight robot masters. The code will freeze you but the Boss will continue to attack.

Super password

Enter A3 B5 D3 F4 blue, A6 red as a password for all weapons, items, nine energy tanks, and no Dr. Wily Robots.

Dr. Wily level

Enter A1 A3 B2 B5 D3 F4 blue, A6 E1 red as a password.

Get Rush Jet immediately

Use the following trick to get Rush Jet without having to defeat Needle Man. You must first defeat Shadow Man. Then in the next stage, pause game play, highlight Shadow Man's weapon, and press Right. No weapon will be highlighted, but you will see Rush's icon above the next symbol. Press Start and you will be using the Rush Jet, except with no energy. Collect a weapon capsule in this form and then use any amount of its energy. Pause the game and you will see the Rush Jet is freely accessible from this point forward. You can also do a similar trick to get the Rush Marine, but you need to defeat Spark Man. You can only get the instant access for it if you are in Gemini Man's stage, since the Rush Marine is only usable in water.

Protoman's whistle

Press Start while Protoman whistles to hear the full tune. Note: You must press Start while Megaman is still controllable.

Passwords
StatusPassword
Top manA3 red, C5 red
Shadow manA3 red, C5 red, D6 red
SparkmanA3 red, C5 red, F4 blue
Magnet manA3 red, B5 red, F4 blue, F5 red
Hard manA3 red, C5 red, C4 red, F4 Blue, F5 red
Gemini manA3 red, B5 blue, C5 red, F4 blue, F5 red
Needle manA3 red, B5 blue, D3 blue, E6 red, F4 blue
Snake manA3 blue, B5 blue, C5 red , D3 blue , F4 blue
Gemini man revisitedA3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue
Spark man revisitedA1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue
Needle man revisitedA1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue
Shadow man revisitedA1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue
Recommended order to defeating the Bosses

    Magnet Man (uses Magnet Missile): Use the Arm Cannon (Mega Man's weapon).

    Hard Man (uses Hard Knuckle): Use the Magnet Missile (Magnet Man's weapon).

    Top Man (uses Top Spin): Four hits with the Hard Knuckle will defeat him.

    Shadow Man (uses Shadow Blade): Four direct hits with the Top Spin (Top Man's weapon) will defeat him.

    Spark Man (uses Spark Shock): Seven hits with the Shadow Blade (Shadow Man's weapon) will defeat him.

    Snake Man (uses Search Snake): Use the Arm Cannon.

    Gemini Man (uses Gemini Laser): Use Search Snake (Snake Man's weapon).

    Needle Man (uses Needle Cannon): Four hits with the Gemini Laser (Gemini Man's weapon) will defeat him.


Megaman 4


Super password

Enter A1 A4 B5 E2 F1 F3 as a password to start a game with all weapons and items.

Super blaster

Intentionally lost a life four times in the exact same location, then continue the game. Doctor Light will give Mega Man a super blaster.

Hidden balloon

Go across the top part of Pharoah Man's level. Do not enter the pit when it appears. Instead, use Rush to get across it. Go right, and you will reach more quicksand. Keep going to reach some platforms. There will be a small container marked with a B. This is the balloon.

Hidden wire

Begin a game on Dive Man's level. /discharge-game-cheat-codes.html. Fall into the small pit that appears soon after the continue point. Avoid the spikes that line the walls and fall all the way down. A container marked W can be found once you reach the bottom. This is the wire.

2-in-1 Pharaoh Buster

After the Pharaoh Buster is charged you can run it into an enemy, and when its gone, release the button and shoot it again.

Defeating Dr. Wily in the final battle

Many weapons will not work against Dr. Wily during the final battle. Only two are effective -- the Pharaoh Shot and Ring Boomerang. The Pharaoh Shot works the best. You can charge it up (B) and release it in six directions. Also, when it is charged up you can run into Dr. Wily with the power-up shot above your head, then shoot it again (release B). You will be able to defeat Dr. Wily with the Ring Boomerang, but it takes a lot longer and you cannot miss him at all. Once Dr. Wily is defeated, the game will end.

Level passwords
LevelPassword
ToadA2/5/6 B1 D1 E3
BrightA1/3/5 B2 D1 E3
PharaohA1/5 B4 C1 D1/3
RingA1 B4/6 C4 D1/3
DustA1 B4/5 C6 D1/3
SkullA1 B4/5 D2/3 F2
DiveA1 B4/5 E2/6 F3
DrillA1/4 B5 E2 F1/3
Boss weaknesses
    Skull Man: Dust
    Toad Man: Drill
    Bright Man: Toad Rain
    Drill Man: Dive Torpedo
    Dive Man: Skull Shield
    Pharaoh Man: Bright Freeze
    Ring Man: Pharaoh Shot
    Dust Man: Ring Shot

Megaman 5


Beat helper

Collect the letters M, E, G, A, M, A, N, and V during a game to unlock Beat the bird.

Extra lives

Obtain the Mega Tank, full life energy, and fully charged weapons. Pause the game on a screen with as many opponents as possible. Use the Mega Tank to turn all the opponents into extra lives.

Locating Dr. Wily in Dr. Wily's Fortress

Get Beat the bird, and get to Dr. Wily's Fortress (last stage). When you fight Dr. Wily when he is in his spaceship, use Beat. When he disappears, jump up and Beat will fly around in a circle. That is where Dr. Wily will end up.

Defeating robots in Protoman's Fortress

At the end of each level is a robot Boss. Get Beat the bird and use it on the Bosses. When Beat is in use, jump over the Boss when it gets near you.

Silent Mega Buster charging

Whenever you charge up the Mega Buster, fire it at an enemy then immediately charge it up once again. Whenever you charge up the Mega Buster, keep it charged up then encounter something else for which it will make a different sound effect. Whenever you charge up the Mega Buster, keep it charged then encounter an enemy that will make a different sound effect. Any one of those three occurrences will then silence the Mega Buster's charging up sound effect. It will be silent and stay that way while still charged up until you release that shot and charge it again.

Level passwords
LevelRed ballsBlue balls
Wave ManB1/6 D3B3 E6 F1
Star ManB1/6 F4C4 E6 F1
Gravity ManA5 B1 F4 C4 E5 F1
Gyro ManA5 B1 E3 B3 E5 F1
Crystal ManA5 D2 E3 B1/3 E5
Napalm ManA5 C1 E3 B3 E2/5
Stone ManC1 E3 F6 B3 D6 E2
Charge ManC1 D4 F6 B4 D6 F1
Boss weaknesses
    Wave Man: Charge Kick
    Star Man: Water Wave
    Napalm Man: Crystal Eye
    Crystal Man: Gyro Attack
    Gyro Man: Gravity Hold
    Charge Man: Power Stone
    Gravity Man: Star Crash
    Rock Man: Napalm Bomb

Protoman levels

    Boss 1: Water Wave
    Boss 2: Napalm Bomb and Crystal Eye
    Boss 3: Gyro Attack
    PROTOMAN: Power Stone and Star Crash

Dr. Willy levels

    Boss 1: Crystal Eye
    Boss 2: Gyro Attack
    Boss 3: Gyro Attack and Crystal Eye (very difficult)
Collecting M E G A M A N V letters
    M: Gravity Man
    E: Wave Man
    G: Rock Man (difficult to find)
    A: Gyro Man
    M: Star Man
    A: Charge Man
    N: Napalm Man
    V: Crystal Man

Megaman 6


Super password

Enter B6 D4 F2 F4 F6 as a password to begin a game with all weapons and items.

Change forms

When you get the Jet, Power or both Adapters, rotate the Right Analog-stick in a full circle to change forms.

Beat helper

Collect the letters B, E, A, and T during game play to unlock Beat.

Finding the Energy Balancer

Begin a game at the Tomahawk Man level. Reach the path that splits into an upper branch that leads to a left ladder, and a bottom branch that leads to a right ladder. Move along the upper branch of the path, climb the ladder, jump on to the ladder above the spikes, hang on the lowest rung, then use a Rush Power blast to destroy the cracked block. Enter the new opening to find the Energy Balancer.

Level passwords
LevelPassword
FlameA1/2/3 B1 F5
BlizzardA1 B4 C3 D4 E6
PlantA1/4 B1 C2 F5
TomahawkA6 C4 D2 E1/5
YamatoA6 B3 C4 D2 E5
KnightB3 C4 D2/6 E5
CentaurB5 D4 F2/4/6
WindB6 D4 F2/4/6
Dr. WilyB2/6 D4 E5 F2

Megaman 7


R.U.S.H. suit

Enter 7235-7654-1145-2551 as a password.

Full power

Enter 6853-5646-1241-7515 as a password.

Ultimate/Vs. mode

Enter 1415-5585-7823-6251 as a password. Press Start to begin at the end (ultimate) level of the game. To play a Vs. mode fighting game, hold L + R on controllers one and two and press Start on controller one.

Super passwords

Enter 7853-5842-2245-7515 as a password for the R.U.S.H., super rocket arm, 999 bolts, 4 birds, 4 energy tanks, 4 weapon tanks, SP tank, energy bolt, exit, all weapons, shield, the robot's screw, and all Bosses defeated. Enter 1414-5585-7823-6251 to start at the Dr. Wily level fully powered-up.

Hidden music

Hold B while selecting Shade Man. Music from the Capcom game Ghouls 'n' Ghosts will be played.

Get Protoman's shield

Go to Cloudman's stage and keep going until you see a ladder above you, Use Rush Coil or Jet to get to it. Protoman will give you advice. Next go to Turboman's level and get to the part where there are street lights. Climb up and on the third screen at the top, jump to the right. You will go through the wall and Protoman will talk to you again. Then, go to Shademan's level. After you defeat the Pumpcan mini-Boss, go down and kill the green enemy. Go past him and you will go through a secret wall and fight Protoman for the Proto Shield.

Only find Gameboy

In Junkman's stage, after a 'READY', go to the left and use a Rush Search.

Level passwords
LevelPassword
Burst Man 8775-2517-5412-8362
Cloud Man 8775-2786-7416-2272
Junk Man 8335-2516-5412-8232
Freeze Man2335-2786-8412-2332
Museum 2375-2716-3453-2232
Slash Man 2375-2786-3443-2232
Spring Man3275-2786-8447-8172
Shade Man 3275-3586-2443-8532
Turbo Man 2274-3686-2445-8438
Dr. Wily 2235-7414-3545-8431
Boss weaknesses
    Burst Man: Freeze Cracker, Scorch Wheel
    Cloud Man: Danger Wrap
    Junk Man: Thunder Bolt
    Freeze Man: Junk Shield, Scorch Wheel (resistant to Freeze Cracker)
    Slash Man: Freeze Cracker, Scorch Wheel
    Spring Man: Slash Claw (resistant to Thunder Bolt)
    Shade Man: Wild Coil (resistant to Noise Crush)
    Turbo Man: Noise Crush (resistant to Thunder Bolt)
    Proto Man: Fully charged Mega Buster
    Dr. Wily (stage 1): Noise Crush
    Dr. Wily (stage 2): Mega Buster
    Dr. Wily (stage 3): Slash Claw
    Dr. Wily: Thunder Bolt
    Dr. Wily Final Boss: Wild Coil, Mega Buster

Megaman 8


Extra life

At the beginning part of Clown Man's level, shoot a mega-ball into its mouth for an extra life.

Extra health

In the first stage (after the underwater passageway), keep going to the left until you find a large health sphere. Go to it to get most of your health back.

Double jump

When you get the Megaball, you can use the ball to double jump and even triple jump. You can do this trick as long as you have energy for the Megaball. Jump, and in the middle of it, use the Megaball. You should land on the ball while you are falling down. The ball will explode, and allow you reach the top of the screen. This depends on where you are. If you want to do a triple jump, release the second ball slightly earlier than the first time. You should go higher than the screen with the triple jump. You must hold Forward while doing this. With enough practice you can even do the double jump going forward and the triple jump going backward and vice versa.

Defeating Dr. Wily

When you fight Dr. Wily for the first time, have the Arrow Shot equipped. This is an item that can be created from bolts. Also have Astro Crush as your Mega Power. As you begin your battle, notice the thing that spins around and does four different things (shoots about five multiple shots at you; rolls at you and returns; bounces up and down; shoots a big projectile in the air and dops down to make two smaller ones). Also, sometimes the mouth on the ship will open to fire a big laser. When this happens, fire a charged shot at the mouth. The only time that you should use the Astro Crush is when that circular thing fires the multiples shots at you; they are difficult to avoid and you will not get hurt by them if you use the power. When it rolls at you, jump slightly early. When it bounces, wait for it to bounce twice then slide under it. When it fires the big shot into the air, slide to a different location as the shot will go where you were standing. Then, jump when the two smaller shots go across the floor. If you do these things and are extremely careful, you can defeat him the first time without taking any damage. For the second battle, save the Rush Health option; all of Wily's attacks are very difficult to avoid.

Defeating the Giant Clam

When you first encounter this Boss (when playing the game from the beginning), you will not be able to do this. However, if you want to return the intro stage and defeat the Giant Clam again, the fastest and easiest way is to use the Astro Crush one time. All of its health will go away.

Boss weaknesses
    Grenade Man: Thunder Claw
    Frost Man: Flash Bomb
    Tengu Man: Ice Wave
    Clown Man: Tornado Hold
    Aqua Man: Astro Crush
    Sword Man: Water Balloon
    Search Man: Flame Sword
    Astro Man: Homing Sniper

After defeating the first eight Bosses, the Castle Bosses weaknesses are as follows:

    Castle Boss 1: MegaBall
    Castle Boss 2: Astro Crush
    Castle Boss 3: Thunder Claw
    Dr. Wily stage 1: Flaming Sword
    Dr. Wily stage 2: Charge Dart (Get from Roll)

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Megaman: The Power Battle


Boss weaknesses (Weakness Megaman 1-3)
    Wood Man: Rolling Cutter
    Guts Man: Crash Bomb
    Cut Man: Rock/Proto/Forte Buster
    Crash Man: Rolling Cutter
    Heat Man: Ice Slasher
    Ice Man: Rock/Proto/Forte Buster
    Rockmonster: Rock/Proto/Forte Buster
    Dr. Wily: Rolling Cutter/Super Arm
    Weapon Receive 1-3
    Wood Man: Leaf Shield
    Cut Man: Rolling Cutter
    Guts Man: Super Arm
    Crash Man: Crash Bomb
    Ice Man: Ice Slasher
    Heat Man: Atomic Fire

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Megaman 2: The Power Fighters


Street Fighter moves

Charge up to the maximum and hold Up when you release Fire. Note: You do not have to have full life.

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Alternate ending sequence

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Play the game with two characters instead of just one. The ending sequence will change based on the two characters that you used.