DESCRIPTION OF SPIDER MAN. Spider-Man, an action game (arcade) released in 2000 by Activision. The game was released for PCs and Macintosh PCs. In addition, the game appeared on the PlayStation, GBC, N64 and Dreamcast consoles. In the game we play the title character of the spider. During the level 'Chase Venom', Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from.
In Steam, add the game as a non-steam shortcut. Start steam, in the bottom-left click 'add a game,' then 'add a non-steam game,' wait for 'Spider-Man (TM) Movie' to show in the list, click the checkbox next to it, then click 'add selected programs.' Configure the controller inputs using steam.
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Spider-Man: The Movie
Developers
Windows
Publishers
Release dates
Windows
April 14, 2002
1Availability
2Essential improvements
3Game data
6Audio settings
8Issues Fixed
9Issues Unresolved
10Other information
⤏ Go to series page
Subseries of Marvel
Spider-Man (1986)
1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!
Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.)
Demos[edit]
Essential improvements[edit]
Skip intro videos[edit]
Delete/rename video files[citation needed]
Go to <path-to-game>movies
Delete or rename ACTIVISN.bik, GrayMatr.bik, Origin1.bik and Treyarch.bik.
Patches[edit]
Patch 1.3 is the last patch and resolves a number of issues.
Game data[edit]
Configuration file(s) location[edit]
System
Location
Windows
<path-to-game>game.ini[Note 1]
Save game data location[edit]
Spider Man 2002 Pc Download
System
Location
Windows
<path-to-game>SavedGames0[Note 1]
Video settings[edit]
Graphics feature
State
WSGF
Notes
Widescreen resolution
See the WSGF entry.
Multi-monitor
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
See the WSGF entry.
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
MSAA can be forced through the graphics card control panel.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
FMVs are locked at 30 FPS.
120+ FPS
Input settings[edit]
Keyboard and mouse
State
Notes
Remapping
Mouse acceleration
Strong mouse acceleration in-game. Can't be disabled.
Mouse sensitivity
Low, Medium, High settings.
Mouse input in menus
No mouse acceleration in menus.
Mouse Y-axis inversion
Controller
Controller support
Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Audio settings[edit]
Audio feature
State
Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Localizations
Language
UI
Audio
Sub
Notes
English
VR support[edit]
3D modes
Native
Notes
vorpX
G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction.
Issues Fixed[edit]
Game doesn't recognize all inputs from XInput controller[edit]
Use AntiMicro to map unrecognized inputs to keyboard and mouse
Replace the [KEYBOARD], [JOYSTICK], and [MOUSE] sections of <path-to-game>game.ini with the below:
Set up AntiMicro with this profile.
If you like, you can also set AntiMicro to use this profile when the game is run, as well as set AntiMicro to run on PC startup, both from AntiMicro's settings, if you want to automate the process for playing the game.
This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (A->X, LT->L2, etc). The PS2 control scheme can be found here.
Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions.
On PC the gamepad recenter camera control is always tied to the web action control (LT in this control scheme) like the 'classic' control scheme on consoles.
On PC, the yo-yo spidey move is LT+RB which maps to the 'enhanced' control scheme from the console versions.
The dodging moves do not work.
Cutscenes are distorted[edit]
Use dgVoodoo2 and DxWnd
Set up dgVoodoo2.
Download dgVoodoo 2.
Copy the DLL files from the MS/x86 folder to <path-to-game>, where SpiderMan.exe is located.
Open dgVoodooCpl.exe. You may want to make a separate profile for the game (hit the Add button at the top of the window, and select the <path-to-game> folder, which you copied the DLL files into).
Under the General tab, set the Appearance to Fullscreen and Scaling mode to Stretched, keep Aspect Ratio.
Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the 'dgVoodoo Watermark' option. You can also set the Filtering option here if you want to force anisotropic filtering.
Click the OK button.
Set up DxWnd.
Download DxWnd.
Run dxwnd.exe and go to Edit->Add, then in the Main tab, type in a Name, and for Path browse to and select <path-to-game>SpiderMan.exe.
In the same Main tab, make sure under Generic, Fullscreen only is checked, and under Position, Desktop center is selected.
In the Video tab, set Window style to default, Window size & position to Anchored, and Screen resolution to Native.
Click the OK button.
Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3.
If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion.
Go to <path-to-game> and make a backup of the movies folder.
Download these modified .BIK files and place them in the movies folder (replacing the old files, which you should have backed up).
Notes
If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to dxwnd.exe in your Start Menu's Startup folder, and changing the shortcut's properties. In the Properties window of the shortcut, in the Shortcut tab, change Target by adding /T to the end of the text in the field. The resulting field should look something like '<path-to-DxWnd>dxwnd.exe' /T. The /T parameter launches DxWnd in the system tray.
Issues Unresolved[edit]
Crash/black screen with resolutions higher than 640x480 in Windows 10[edit]
If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed]
Spider Man 2002 Pc Game Cheats
Try using dgVoodoo2 and DxWnd[citation needed]
A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted.
Other information[edit]
API[edit]
Spider Man 2002 Game Pc Cheats Ps2
Executable
32-bit
64-bit
Notes
Windows
System requirements[edit]
Windows
Minimum
Recommended
Operating system (OS)
98
ME, 2000, XP
Processor (CPU)
Intel Pentium III 450 MHz AMD Athlon
Intel Pentium III 550 MHz AMD Athlon
System memory (RAM)
64 MB
128 MB
Hard disk drive (HDD)
750 MB
1.25 GB
Video card (GPU)
32 MB of VRAM DirectX 8.1 compatible
Notes
↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).