Peg Board Game Cheat
I keep our triangle peg board game on an end table near our couch. It’s a perfect way for parents waiting on their kids’ piano lessons to pass the time. Henry keeps “winning” when he. I made a quick video showing how I beat the 'Cracker Barrel Game'. It's not really a 'Strategy', I just memorized a series of moves to leave one peg. (The pegs are placed in the game holes until the game begins.) Each time a player scores, he advances a peg along a row on his side of the board, counting one hole per point. Two pegs are used, and the rearmost peg jumps over the first peg to show the first increment in score. A solitaire game where the players try to complete a circuit using sequential placement of pawns. The player places 8 markers one at a time, each marker connected to the last. Play stops when there is no connected space to place a marker. At that point if all 8 markers are down the player wins.
This PDF download includes Cut Diagrams, a List of Supplies, and 3D illustrations with detailed steps to build the project. Measurements are in imperial and not metric. Does NOT include SketchUp/CAD files.
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Triangle Peg Game
Tools for this Project
- Drill
- Tape Measure
- Milwaukee 1 3/8″ Hole Saw Bit
- Sander
- Miter Saw
- Clamps
Material List
- 1x12x20″
- 1 1/4″ Dowel Rod
- Wood Glue
Note: Lumber dimensions are listed as nominal size. See lumber sizes for actual dimensions vs nominal.
Disclosure: Some of the links on this page as well as links in “tools for this project” and “material list” sections are affiliate links.
Dimensions
Step 1 – Cut Two Triangle Boards
First, download and print the 11×17 template. Then cut out the template with succors and trace it over on to the 1×12 board. You will need to cut two of these triangle boards. If you don’t have a template then take 1×12 board and layout two triangles per provided dimensions in the cut list. The length of each triangle side should be 12 7/8″. Cut both triangles using a miter saw that has a sliding blade. Otherwise, you could just use a skill saw.
Step 2 – Mark Center of Holes with a Nail
Tape the paper template on one of the triangles. Then place a regular nail over the center of the circle and hit slightly with a hammer leaving a mark on the wood were to drill the hole. Do this for all of the circles.
Step 3 – Drill 15 Holes in the Upper Triangle Board
Clamp one of the boards to your workbench so that it doesn’t move. Then using a 1 3/8″ hole saw bit, place the bit over the nail mark and drill through the board. Drill all 15 holes.
Step 4 – Glue Boards Together
Frozen app game cheats. After all of the holes are drilled, take the second triangle and glue it on the bottom using just wood glue. Clamp the boards together and let the glue dry.
Step 5 – Cut 14 Pegs From a Dowel Rod
Take 1 1/4″ wooden dowel rod (typically used in the closets for coat hangers) and using a miter saw cut 14 pieces to 1 1/2″ in length. You only need 14 pegs because one hole is always empty. Sand the edges on both sides of each peg to make then rounded.
Step 6 – Stain or Paint
Sand the board on both sides to remove any rough edges and dry glue. Then you could stain it or leave it as is and only apply polyurethane for wood protection. I used Classic Gray stain on the pegboard and Dark Walnut on the pegs. You’re done with this simple DIY triangle peg game. Have fun!
How to Win Triangle Pegboard Game?
How to Solve Peg Solitaire (Hi-Q) with Step-by-Step Advice
Peg Solitaire is one of the most recognizable and popular board games of all time. With easy-to-learn rules and seemingly simple goals, many are taken by surprise when they discover how deceivingly difficult the puzzle turns out to be. The object of the game is to not only remove all of the pegs from the board by jumping over them with any of the other pegs, but also to accomplish this daunting task while simultaneously ending your jumping spree with a peg resting exactly in the center hole of the board. If you've ever tried your hand at solving a Peg Solitaire board, you'll surely understand how frustratingly elusive these simple tasks turn out to be. However, many players worked very hard over the more than 300 years that the game has been played to discover a solution to the challenging puzzle, manually hashing out the moves by hand until they could successfully map out the proper configurations. In fact, a man named Ernest Bergholt actually provided a solution to Peg Solitaire back in 1912 that required only 18 moves to sweep the board of pegs except for a lone fellow landing beautifully in the center hole on the final move of the game. The Chess and Poker Dot Com Peg Solitaire guide follows this solution with a clear, graphical explanation below. To begin, let's take a quick refresher course on how a game of Peg Solitaire is played.
Peg Board Game Cheat Sheet
How to Play Peg Solitaire
Peg Board Game Cheat Codes
A player selects a peg and then moves it across the board by legally jumping any other peg that it chooses. Whenever a peg is jumped, it is removed from the board and is out of play. Pegs can only jump over pegs that are horizontally or vertically adjacent to the jumping peg, and can only jump over one peg at a time. Diagonal jumps are not allowed, and there must always be an empty target hole on the other side of the peg being jumped in order for the move to be legal (they can't jump over one peg and land on another). However, a player can make multiple jumps with the same starting peg (without putting it down and selecting another) during the same turn as long as they are still following the standard rules above. Actually, these multiple jumps with the same peg actually only count as one total move, even though it jumped and removed multiple pegs from the board in the same sequence.
In the Peg solitaire solution below, we'll be using arrows to illustrate which peg should be used and in which direction it should be jumping other pegs for each move. The arrows will lead out from the peg that will be doing the jumping, known as the Target Peg (colored blue in our graphics), and will end at the indicated square following the initial jump. In some cases, there will be multiple arrows in the same move indicating that multiple legal jumps are to be performed to execute the move correctly. After a few practice games with your own Peg solitaire board, you should have the hang of it in no time at all. To aide in the memorization of this optimal Peg solitaire solution, we've listed each of the 18 maneuvers in two-move groupings (left to right in each category) along with headlines that note the move counts and a helpful title for each set of moves. Now it's time to get started!
Throughout the guide, I'll discuss the direction of jumps based on whether or not they're moving toward the Left or Right sides of the board, and also if they are migrating Up (towards the top of the board) or Down (towards the bottom of the board). Occasionally, there will be multiple jumps during the same move. As previously stated these will be indicated with multiple arrows on the same graphic. Simply jump the original peg over each successive peg as shown in the graphic until you've reached the destination peg-hole. Even though there were multiple jumps, as long as they were consecutive jumps (all in a row, jumped with the same peg) they still only count as one total move.
Moves 1 and 2 : The First T
To unravel the seemingly complex peg solitaire board, we'll work in two move groupings until we completely solve the game (in the least amount of moves to boot). Move #1 is very simple and involves only one jump. We see that the peg we'll pick up and use to jump (with the arrow coming out of it) should hop over the peg directly to its right and take up a new home in the previously vacant center square to kick off the game. The peg that was jumped is removed from the board, leaving an empty peg-hole where it once was. It's useful to note that whenever a single peg is jumped, it's known as a Single Jump. This first move would of course qualify as a single jump, since it only clears one peg. Move #2 of the solution, shown in the next graphic to the right, is also a single jump having the newly selected jumping peg hop upwards into the vacated peg-hole created after the first move. To aid in memorizing these first two moves we've selected the title 'The First T'. This is because, much like identifying constellations, when viewed as a whole the two consecutive movements vaguely appear to draw a T with their movements. And since it's labeled as the first T, perhaps we'll perform another maneuver similar to this in the not so distant future.
Moves 3 and 4 : The First Back and Forth
Now we've cleared a total of two pegs from the board, and are ready to move on to the next two moves. Move #3 is yet another single jump, with the target peg leaping to the right and claiming another unwitting victim. Move #4 is a single jump as well, this time to the left, where we actually have the target peg jumping over the peg that we just used on the previous turn. Perhaps the little guy had landed with a smug look on his face or something similar, but whatever the case he is re-jumped in the very next move. Having successfully cleared two more pegs, we've now moved a total of 4 pegs into the captured column to date. We've labeled these two moves as 'The First Back and Forth', since when viewed as a whole they seem to be spitefully jumping each other back and forth. Our investigative powers might further deduce that another back and forth maneuver may be looming on the horizon.
Moves 5 and 6 : The Second T (Reverse)
As suspected, the fifth and sixth moves of our solution once again attempt to form a T-like pattern with their captures, this time in a somewhat backwards effect as compared to the previous movements. Move #5 shows our target peg jumping to the left in a single-move capture, followed by Move #6 where the target peg jumps upward to pick off its prey, again with only one jump for the move. Up to this point in the solution, we've captured six pegs with a total of six moves. This is an excellent spot to pause and memorize the previous actions up to here since the moves have all been single jumps and you only need to remember where to start your jumps and in which direction you'll be capturing the pegs. In the upcoming moves, we'll actually start capturing multiple pegs in the same 'move' so once you've mastered the first six moves it's onward to more satisfying conquests.
Moves 7 and 8: Set-up For A Double Jump
The first move in this group is actually a set-up move for the next, insidiously placing the first active peg into position for a double homicide following its action. In Move #7 we have the target peg performing a down-jump to capture its peg. However, in Move #8 we see that this ill-advised move has actually left this fellow in the line-of-fire for the first Double Jump of the game. Move #8 is a two-jump sequence with the same starting peg, so even though two jumps occur the sequence only counts as one move as previously discussed. The target peg first jumps to the right, and then in one fail swoop again jumps another peg with an upward jump immediately afterwards. In a one-two punch, two pegs are KO'd at once. The poor peg that did the jumping in the seventh move must not be that pleased with unknowingly setting himself up to be part of the surprising double jump in Move #8. With renewed blood-lust, we'll now move on to an even more tasty set-up where two more victims cheerfully put themselves in harms way.
Peg Games Free
Moves 9 and 10 : The Waterfall Setup
We've named these two moves 'The Waterfall Setup'. This is because when viewed as a whole the two moves cascade down the board together in a very pleasing and easy-to-remember sequence. Move #9 has the target peg performing a down-jump, and once the jumped peg is removed from the board Move #10 follows up in a similar manner, jumping downwards as well just above the previous move and chopping off another peg in these two separate Single Jumps. Taking a look at the board now, you might be able to get a feel for the possibility of a much larger jumping sequence than we've become accustomed to, even larger than the previous Double Jump maneuver. Since it's not called the Waterfall Setup by accident, we can assume that these two pegs are in for some rougher waters on the very next move. In fact, it's time for a couple of sweep-and-clears that will wipe the board of a large number of pegs and move us that much closer to a fully-solved board.
Moves 11 and 12 : The Backwards U and The Lazy L
Move #11 starts off the carnage with a devastating quintuple jump, capturing five pegs with five jumps in the same move. Following the arrows originating from our target peg, we see that it begins by down-jumping two pegs in a row before jumping to the left (taking the third peg) and then back up with two up-jumps to complete the five-capture sequence. Just like that, in one sequence we've captured almost half as many pegs than we had in the previous ten moves. And we're not finished. Move #12 keeps the killing spree alive by activating the target peg with a triple jump, first a single down-jump into a double-jump to the right. We've labeled the eleventh move 'The Backwards U' since the jumps have the effect of drawing the letter U backwards across the board, and we're calling the twelfth move 'The Lazy L' since it somewhat resembles an L that has laid down for a quick nap. We're aware that it would have to be a backwards L for this description to be appropriate but we'd like to see you come up with names for peg-jumping sequences. Pay no attention to the man behind the curtain!
Moves 13 and 14 : The Second Back and Forth (Reverse)
Settling down for a brief moment, we now come upon a set of rather boring single jumps that provide a calming down period following our previous gluttonous feeding frenzy. Move #13 shows a single-jump to the left by our target peg, followed up by Move #14 where another single-jump (this time in the opposite direction) occurs. Hey, this must be 'The Second Back and Forth' maneuver we discussed quite a few moves ago. It's good to see the prediction actually came true. And since we've come to an easy-to-remember breaking point in the action, this a great place to stop and memorize to. And yes, you have to memorize the solution since solving the board is not nearly as impressive of a feat when you have to use your laptop to demonstrate your mind mastery. After all, you can find anything on the interweb, especially at interesting sites such as ChessandPoker.com created, owned and operated by James Yates :)
Moves 15 and 16 : The Two Double Jump Setups
We are now approaching the completion of our solution, and it's time once again to require two pegs to walk the plank in preparation for a multi-jump mutiny. We'll be doing so with double jumps this time, with Move #15 and #16 both performing their indicated maneuvers as shown here. After completing the two double-jump sequences, the board takes on a very pleasing aesthetic. All of the remaining pegs are evenly spaced about the board, and we can visualize what will likely occur next. It is both impressive and quite amazing that Mr. Bergholt arrived at this beautiful, brilliant solution so many years ago by hand. Such efficiency is very admirable even by todays computer-driven standards. Now, it's time to solve Peg Solitaire and put this once mysterious, but still enduring, puzzle to rest.
Moves 17 and 18 : There's No Place Like Home
In the penultimate preparation move, we'll once again perform a well-calculated quintuple jump. In Move #17 our target peg starts its journey across the board by jumping twice to the right, followed up by one down-jump, a single left-jump and finally the last up-jump of the game. The final move of the puzzle, Move #18 has us completing our journey by making the final jump downwards into the center square, exactly as we had planned when we began our solution 32 pegs ago. Take your time to work through the solution until you understand not only the mechanics of how it worked but also the underlying concepts of set-up and follow-through. These factors make it possible to solve games and puzzles of even more lofty difficulty. Good luck with your solutions and thanks for visiting us!
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